I have been working with 3d Studio Max since version 2 (a long time ago!) and I'd consider myself a proficient, albeit slightly lazy modeller. Hopefully, now that I'm working in the games industry I'll have more opportunities to flex my commercial modelling muscles. The work presented in this section is mainly a collection of works in progress and portfolio pieces.
Another work in progress! There is about 10 hours modeling here and I am fairly happy with the results so far.
This human hand study is an excercise in organic modelling... another unfinished portfolio piece!
Who would have thought that squishing a satsuma onto your flatbead scanner would be such a great way to spend a sunday afternoon...
It seems like I've been working on this female head study for years, in fact, there is only about 30 hours modeling here and still such a long way to go.